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How to Leverage for Growth

 NFTs are a new way to engage communities and provide additional revenue for sports leagues. The teams and athletes. The whose revenues have plummete during the pandemic. In October 2020. The blockchain specialist Dapper Labs How to Leverage for Growth launche NBA Top Shot. The an NFT platform backe by the NBA. It allows fans to buy. The sell. The and trade basketball highlights in the form of trading cards. More than a million users are claime by the end of September 2021.

 

Dapper Labs now wants to expand

Its concept to other sports and is already building a similar platform for the night clubs bars email list NFL. In France. The Sorare has been raising impressive amounts of money thanks to SO5 . a digital card game of football players. The cards are sold at cost price. up to several hundre thousand euros. The depending on their rarity and the player. By participating in competitions. The players can hope to win cryptocurrency or attend their favorite club’s training session.

 

 For the 180 clubs that have given their rights to the company

The  account is there thanks to the royalties receive. The opportunity for advertisers coffee and marketing with kula about a successful Decrypt ’s other big move to play a bigger role in the NFT economy was the launch of Decrypt Studios to create tailore assets for creators and advertisers. It focuses on NFTs and metaverse experiences for independent creators and brands. NFTs are also slowly making their way into deals between brands. The publishers and platforms. The with Yahoo . The which struck an NFT advertising deal with fashion brand Rebecca Minkoff during New York Fashion Week in September 2021.

 

 The partnership include a total of 221 assets available for purchase. The comprise united states business directory of apparel and accessories from Minkoff’s seasonal fashion collection. The publisher How to Leverage for Growth also promote the collaboration on its sites. The which Yahoo says reach 900 million people per month. Virtual immersion If immersive technologies were first use in the entertainment industry. The  meia have learne to seize them. The in attempts at technological experimentation. The or to conquer a new – and young – audience.

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